package de.koller.so.model;

import de.koller.oceanFramework.math.Vec;
import de.koller.oceanFramework.math.Vec3;
import org.lwjgl.opengl.GL11;

public class Vertex {

	public final Vec3 normal = new Vec3( 0, 1, 0 );
	public final Vec uv = new Vec();
	public final Vec3 pos = new Vec3();
	
	public void render() {
		GL11.glTexCoord2d( uv.getX(), uv.getY() );
		GL11.glVertex3d( pos.getX(), pos.getY(), pos.getZ() );
	}
	
}
